The Art of Chris Fulkerson

About Me

I'm Chris, an artist from Eugene, Oregon with a passion for creating. I enjoy exploring a variety of media and figuring out new techniques and styles.

Traditionally I'm a drawer and a painter, but I also enjoy 3D modeling, programming, and graphic design. I aspire to learn new skills and develop old ones. I will never stop learning.


Villagers & Heroes is on Steam Greenlight

Hey everyone! The game that I work on, Villagers & Heroes, is now up for vote on Steam Greenlight! Please help us out by voting yes and spreading the word!

Vote now!

Villagers & Heroes New Website!

Over the past several weeks we’ve been working on a new website for our game, Villagers and Heroes.  Today it finally launched! Please check it out!

http://www.villagersandheroes.com/

Villagers & Heroes

Hey everyone, The game I work on, Villagers & Heroes was featured in the website Massively (Joystiq).  I know I haven’t really posted much about it before but I thought it was worth sharing!

http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/

Doing some doodling in Sai tonight!

Doing some doodling in Sai tonight!

I haven’t posted in a while, but here’s a little something I’ve been working on.  Arenanet, makers of Guild Wars, posted an internship application with which you take a 2D image asset that they provide you and then you model and texture it in 3D.

This was for an environmental artist position. It was modeled in Blender, textured in Photoshop and rendered in 3D Studio Max. 

This was an animated short I did for a term project in 3D Animation class. I spent 10 weeks designing, modeling, rigging, and animating this. I used mainly Blender and After Effects.

More progress on this first scene.  Now with some textures and more animations! The masking isn’t complete so that’s why he’s in front of the wall at the end instead of going through it.

Just for fun. In After Effects!

Here’s a rough render of the first scene of my animation!

Done in Blender and composed in AfterEffects.

Playing around with cloth, physics, particles, and collision effects in Blender